The Mekamon fighting robot is a fighting-bot for the 21st century. Gone is the need for fighting robots to actually hit each other – now they can attack each other in augmented reality. It also means you can play with a single fighting robot, fighting off a hoard of digital assailants.
The robot itself is brilliantly designed, and the app you use to control the Mekamon is clearly well thought-out, with comic book-style sections that explain the (slightly Independence Day Resurgence-like) mythology around the Mekamon bots which are very satisfying.
If you’ve never heard of Reach Robotics, the company behind the Mekamon, it’s for a good reason – this is its first creation. As part of Apple’s move into AR it’s really pushing the Mekamon robot, featuring it in the official Apple Store, which has undoubtedly given the little fighting bot a bigger audience than it would otherwise have had.
But is it deserving of the audience it’s getting? We’ve spent some time with two of the fighting-bots, and these are our thoughts so far.
There’s no two ways about it: the Mekamon robots are cool. They’re clearly designed to sit in the visual world of Ghost in the Shell, Metal Gear Solid, and Gundam Wing.
With random Japanese lettering, numbers, letters, and ‘DANGER’ signs adorning plastic that’s sculpted into industrial shapes, with cogs and panels, the Mekamon looks like exactly what you’d dream up as a fighting robot if you’d been watching a lot of Manga.
But don’t let the fact that it’s plastic make you think it’s flimsy. These things are sturdy – so sturdy in fact that during one battle, my opponent Gerald tried to flee the room to escape defeat and managed to open a fire door using his. You can see the full video of our (epic) battle below:
There are removable elements, including ‘training shields’ and guns. These can be clipped on to the robot, and are more than just aesthetic adornments – they actually affect how the Mekamon performs in battle.
There are two different models of the Mekamon: the Mekacademy and the Delta Unit. In terms of build they’re exactly the same, save for color differences. The Delta unit has a black body and black legs, while the Mekacademy unit has a white body, with white legs and blue hinges.
And those hinges are all-important. There are three hinges on each leg, giving the Mekamon a great range of movement, and Reach Robotics has really taken advantage of that. The movements of the Mekamon are so muscular that you truly think there’s life in the little bot.
There’s one attack in your arsenal called a ‘leg shot, which means your enemy has its movement hampered, and watching the Mekamon limp its way through the next stage of the battle is deeply satisfying.
There are two ways to play with the Mekamon robots: in a virtual world with the AR app, and battling one-on-one with another Mekamon. In our experience so far, the real-life battles are the far more enjoyable version.
Don’t get us wrong – pointing your iPad at the Mekamon and seeing a base for you to defend ‘magically’ appearing next to it is seriously cool, but when you fire at the aliens attacking the base, seeing them getting hit is somehow a less visceral experience, even though on the screen you see animations of cannons firing from the Mekamon, and electrical sparks coming off the blue orb on top of the body.
It does feel a bit like the app is a work in progress. There are still sections that are marked ‘coming soon’, and there’s a lot of screen real estate in the app that’s currently empty. On top of that, we found that one of the Mekamon only ever fired sideways – it wasn’t the biggest problem as it just gave us a ‘new front’, but it clearly wasn’t right.
The controls for the Mekamons are complicated, which is slightly off-putting when you first start playing, as each attack or defence move has a whole range information connected to it, including how much damage it does to you, and to your opponent, and how much it heats up your Mekamon – overheating your Mekamon causes it to shut down, leaving it vulnerable to attack.
What is initially off-putting quickly becomes what gives these battling bots their value, however, as they have a complex, strategic control system, meaning you can’t just button-bash your way through a battle.
The batteries on the Mekamon are surprisingly lost-lasting, giving you well over an hour of play on a single charge. The battery packs are removable, and come with an AC adapter that plugs into the wall. A full charge will take about 50 minutes.
The Mekamon fighting robot is a seriously cool toy, and if we were given one as a gift we’d be over the moon. That said, if we’d paid almost $300 for one, we would be ever so slightly disappointed.
The robot itself is brilliantly designed, it’s robust, and the battery life is impressive. The problem comes with the app. Given that the MekaMon is being sold as an AR toy, the AR element doesn’t quite match up to the physical robot.
The software can be improved over time with updates, so it’s better that the problem lies here rather than with the robot itself – but for the price you’d rather not have a problem at all.
The Mekamon is at its most satisfying if you’ve got two that can fight each other, but that will mean shelling out close to $600 for the pleasure.